Home LearningsGaming Deals ASSOCHAM Organized Round Table To protect The IP Of The Indian Gaming Industry

ASSOCHAM Organized Round Table To protect The IP Of The Indian Gaming Industry

by Bharat Dogra
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ASSOCHAM (Associated Chamber of Commerce and India) has organised a roundtable discussion on World Intellectual Property (IP) Day on April 26. The aim of this conference was to strengthen the intellectual property law to support the growing gaming industry in India. The round table witnessed the participation of legal experts, industry professionals, and government representatives.

The market size of India’s gaming industry is around USD 3.98 billion, which has shown a rapid expansion in the last few decades. The industry includes over 900 micro, small, and medium enterprises and startups, and it has become a necessity to safeguard their IP. India is one such country that has no strong laws to protect IP, which makes it lag behind countries like the USA, China, and France.

According to “The Print,” India has shown deep concern about the IP laws for the gaming industry and addressed various challenges. The main highlight of the discussion is the misunderstanding around skill-based electronic games. There is confusion between online gambling and betting games, which creates obstacles to safeguarding the innovative aspects of electronic games.

The Opinions Regarding Intellectual Property Law.

The meeting involves Gust Justice Pratibha M. Singh, Delhi High Court Judge, along with legal luminaries like Senior Advocate Amit Sibal and Partner and National Practice Head-IPR Shardul Amarchand Mangaldas and Co., Dev Robinson. Along with these personalities, Saikrishna Rajagopal, the Managing Partner or Saikrishna & Associate, was also present at the event. All have kept their different opinion on IP law in India’s gaming industry and agreed on the urgent need to protect the unique element and expression of interactive games.

Some suggest categorising such interactive games as “computer programs” under the Copyright Act of 1957 and imposing the Patent Act of 1970 to protect innovative game elements. Some suggested international practices like US copyright law to protect audio and visual content. Everyone agreed to the recently released online gaming rules by the Ministry of Information Technology under which skill-based are permissible.

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